These Sets Ain’t Gonna Build Themselves

There was a big story in American Theater this week that discussed the challenges theaters were having finding tech staff and designers, and to a lesser extent, sourcing the raw materials they need to construct sets.

Put simply, it has become extremely difficult for theatres to find enough competent craftspeople, even to recruit untrained laborers who can hammer sets, paint flats, or sew costumes for professional regional theatres—least of all folks experienced in the sub-specialty of theatre work. Similarly, it has become much harder to find designers who are not overloaded.

I saw a lot of responses to the article on social media. Among them were statements that this should be expected given little some of the jobs were paying. Some designers suggested that theaters may only be calling the same small pool instead of seeking to expand beyond their existing contact list because no one had called them. Others discussed how over designed and over built some theater sets have been in an attempt to wow people with spectacle.

In addition to a number of quotes from those interviewed for the article about shifting to more abstract, less realistic sets that are both easier and cheaper to build was the suggesting that theater may turn to AI to design sets in the future.

As some anecdotal support for some of these social media observations, my staff and I have been interviewing more people to join our production assistant pool because those already in the pool are becoming increasingly busy. A number of those we have spoken with have been highly skilled and experienced and we have been surprised that they were applying for a gig type position. However, some statements made during interviews pointed to burnout and overwork situations.

The other issue mentioned in the American Theater article was that while many theaters sought to keep their technical staffs engaged in other ways during Covid in an attempt to support and retain them, other places laid off their entire staff. In the intervening period, people found their skills were applicable in other situations where they might even be paid better.

Indeed, those skills were highly marketable in a dozen areas: television, theme parks, corporate events, events, cruise ships, Vegas shows, even multi-million-dollar weddings. Carpenters just could build cabinets. For the most skilled, companies serving those other customers snatched up the artisans with higher pay and benefits.

“People who are either welders or carpenters, they’re working in shops now, making 30, 50, whatever, dollars an hour working and building stuff,” Dellaventura said.

As always, I am only brushing over a portion of the issues discussed in the article which discusses the issues, weighs options, and suggests what might be necessary going forward. It seems clear that there will likely be a lot of shake up over the next few years.

Art Or Advertising? And The Lost Context Of A Summary

Another entry in the “What is art” debate– A bakery owner in NH allowed students to paint a mural on his building. Because the mural depicted a sun rising over mountains made of donuts and muffins, last June the town said it was in violation of the sign ordinance restricting the size of advertisements. If the mountains had looked like mountains instead of baked goods, it would have been considered art, but because they were products sold by the business, the mural is considered an advertisement.

This caused a considerable amount of discussion in the town and apparently increased attendance at Zoning and Planning board meetings, but ultimately residents voted against a proposed change that would have provided clearer rules to allow for works of art.

An organization is submitting a federal case on behalf of the bakery which is leveraging the situation to fundraise for the local high school art department.

Since fighting for the right to display what Mr. Young maintains is a mural, Leavitt’s has become an advocate for the arts. The bakery recently began selling T-shirts with the mural on the front above the words “this is art,” and the Leavitt’s sign on the back with, “this is a sign.” Proceeds benefit the Kennett High School art department. And with the help of a local philanthropist, Leavitt’s is co-sponsoring a scholarship for one student a year from Kennett High who wants to pursue the arts.

“I’m not taking it down because it’s the kids’ artwork,” Mr. Young says.

The article has pictures of the mural and the tshirts. A number of the people interviewed for the story seemed pretty supportive of the mural, including a couple local government officials who appeared to have wanted to proposed change to pass in order to provide for greater clarity. While some people were concerned about murals going up willy-nilly and the appearance of billboards, it is pretty clear the bakery mural is not meant to be a sales advertisement. There are no words at all on that part of the building, nor are any figures beckoning people in.

As an aside, I noticed as I was re-reading the article that there is a feature that allows you to toggle between a Quick Read and Deep Read, with the latter indicating it make take 6 minutes to read the longer content. I think that must be how long it takes a computer to read it aloud, because that seems pretty long. I am not quite sure what to think about this feature. While folks do seem to have a shorter attention span and providing a shorter option may encourage people to engage with the topic, it also seems to suggest there is content that isn’t important to know and can be safely omitted.

Reading the abridged version of the article changes the tone of the article. The full article seems sympathetic toward the cause of the mural, the abridged version seems to suggest anarchy will break out in the absence of local self-governance.

 

Does Your Real Estate Serve Your Current Strategy?

Bloomberg recently had a piece about how the Girls Scouts of Colorado recently opened a space in Denver known as DreamLab, envisioned to be a third space for girls.

As spaces for young people to hang out grow scarcer, and the mental health of young women, especially, reaches unprecedented lows, the Girl Scouts is investing in properties girls can make their own.

“We really want the Girl Scout DreamLab to be their third place,” after home and school, said Anne Smith, senior vice president of property strategy for Girl Scouts of the USA

Two other DreamLab spaces are under construction in NJ and LA and more may be on the way based on how Covid has apparently impacted Girl Scout operations and use of physical spaces.

“Troops found that the traditional public spaces they’d relied on to host meetings, like church basements and libraries, were getting harder to access. Girl Scout staff were embracing remote work like the rest of the workforce, leaving offices empty. Some Girl Scout councils started selling properties, as membership dues dropped.

[…]

Data showed that the best-utilized spaces were those within a 20 to 30 minute drive from the majority of their membership, for example. “There were a lot of different data points that show that our current model wasn’t meeting the needs of our girls,” said Smith.

The Denver DreamLab occupies about 4,000 square feet of leased space in a new property chosen for its prime location: It’s within 15 miles of nearly 30% of Girl Scouts of Colorado members as of 2020, and by 2026 it’s projected to be within 15 miles of more than 150,000 girls between the ages of 5 and 17.

I wondered if this might serve as an example or inspiration for arts organizations in some way. I don’t know exactly how at this point.  Back in January 2022, the Long Wharf Theater announced that after nearly 60 years operating in permanent spaces around New Haven, CT they were going to pursue being an itinerant company so that they could provide services closer to the communities they hoped to serve.  So there is something of a precedent for arts organizations disinvesting themselves of their spaces.

While there are performance, rehearsal and offices spaces that have been offered to arts organizations similar to how it seems DreamLab is being offered to Girl Scout groups, I don’t know that many arts organizations who have utilized these resources have done so with the intentional goal of being itinerant so much as adapting to the opportunities being made available.

It may not seem like a big distinction on paper, but you could say the same about Vine, Instagram, and Tiktok. While Vine seemed to be everywhere for awhile, it fell out of favor relatively quickly while other similar apps thrived.

 

Emotionally Intelligent Ticket Purchasing Experience

Being customer focused rather than internally focused is the name of the game these days. Drew McManus provided a great example of customer focused design in an interview on Dave Wakeman’s Business of Fun Podcast. Drew uses the example of his design process for UpStageCRM ticketing platform, (~6:30 mark) noting that they did interviews to discover what customers wanted their ticket buying experience to be like versus asking ticketing/venue admins what they wanted out of the ticketing platform.

Drew discusses how they created three user groups – experienced ticket buyers who are comfortable navigating myriad ticketing interfaces; infrequent ticket buyers who may go a year or two between online purchases; and complete newbies. They worked to make sure each group had at least one member of every age group and as much diversity in other demographic factors as possible. The challenge in designing a user experience (UX) for each of these group is that they each wanted something different. Experienced buyers want to be dropped into the ticket buying experience with as few clicks as possible, but less experienced people have questions they want answered.

Drew said that what they ended up doing was creating a narrative path particularly focused on newbie ticket buyers that would allow users to filter their experience based on their most pressing questions. For example, after you enter how many tickets you want, you are asked what is most important to you with choices related to things like price, location (close, aisle, sightlines, acoustics, etc). Among newbies, the conversion rate to purchase more than doubled.

Experienced core buyers on the other hand, Drew said, would ream them out about how unnecessary all those choice screens were. At least point, I should probably disclose I was an uncompensated guinea pig for Drew’s UX design. (Though some would say Drew’s appreciation and esteem is compensation enough.) While I didn’t ream him out, I did talk about how burdensome that flow would be to me. We had a great conversation about why his team was looking to include that path for inexperienced buyers. I am always interested to learn more and think about these issues.

For those core ticket buyers, they have an ever present “Back to Seat Map” button next to the narrative navigation menu so that people can immediately leave that experience to make their purchase.

Drew notes the importance of facilitating the purchase experience for the less experienced buyer lay in the fact they comprise the largest portion of your audience. You may see the core buyers frequently at performances, but they are generally only filling a small portion of your seats at performances. Most everyone else is going to be a less frequent visitor.

Drew and Dave talk about other issues, but focusing on making newer/infrequent purchasers feel confident in their decision to attend is at the core.