If You Love Your Brand, Set It Free

by:

Joe Patti

Last week I reflected on Adam Thurman’s recent post about wrestling corporation WWE reinventing itself three times to adapt to changing audiences.

He followed up with a post about how the visible manifestation of rebranding has to reflect an internalized change that has already started within the company, or else the rebranding fails.

He suggests organizations commit to rebranding themselves every 7 years or so.

His post reminded me that Japanese anime series change their opening sequence and music every time the season changes, which can happen multiple times a year. As an example, here is the opening of D.Grayman season 1 versus season 3.

There is continuity of characters and basic artistic look to let fans identify their favorite anime series when a new season comes out. However, other than the Drew Carey Show whose changes in opening sequences didn’t necessarily synch up with changes in seasons, I can’t think of too many American shows that make a regular change. (Granted, apples to oranges comparison.)

In any case, while most arts organizations may put out a different brochure every season, they may not change the look of their website as regularly. That might be something to consider, especially if you can feature the work of a local visual artist to draw attention to them as a resource.

It could be especially effective to change the header of a monthly newsletter since that can take less effort than revamping an entire website. Doing A/B testing with different art can help identify an effective look and identity for the organization.

You can probably get a high open rate on your emails if you tell people you want their feedback. This month half are getting one piece of art and the other half another, next month the art with switch for both groups. That way people not only are engaged by the request for feedback, but there is a sense of competition with another group about who got to see the better artwork first.

What Happens When We Lock 12 Artists In A House And Make Them…Draw!

by:

Joe Patti

I am a long time reader of the web comic, Penny Arcade (sometimes NSFW) which is focused on gaming culture (online, console, tabletop) The creators, Jerry Holkins and Mike Krahulik, have been among the few people to actually make a living at it, though they have said it was a near thing a few times in their careers.

They have used their success to found charity that mobilizes the gaming industry to benefit kids and a successful series of conventions started in response to what they felt were inequities in gaming conventions.

They recently started an online reality competition, Strip Search, to find the next great web comic artist. The competition basically seems to be an attempt to give web comic artists exposure while making fun of the whole reality competition format.

They have them do goofy challenges like remembering trivia from a tour of Seattle and a drawing version of the telephone game in return for prizes. The elimination challenges are more focused toward an artist’s professional life- designing t-shirts and skateboard art to a client’s specs, interviews by the media and cultivating your brand by responding to social media praise and criticism.

The winner of the elimination challenge has to go before Holkins and Krahulik to draw a comic strip based on randomly drawn topics. The one drawing the worst strip has to leave the show.

This is where things really veer from the traditional format. While the artists draw, Holkins and Krahulik ask them all sorts of questions looking to unnerve them a little. Krahulik especially likes to say stuff like “CONTESTANTS 10 MINUTES! is what you will have in 30 minutes.” Then they make the contestants sit in the “shame hole” which is an SUV parked outside, while they judge the strips.

This may sound a bit torturous, but my view is that it is an attempt to satirize many elements of format. At the end of each episode, Holkins and Krahulik jump into the SUV with the loser and really encourage them to keep working and talk about their own experiences trying to get their careers off the ground. In a recent episode, Holkins gave one of the guys his contact information and encouraged him to contact him at any time for advice.

I think their aim is to both encourage the artist to continue and encourage their fans to support the artist. When I visited some of the artists’ sites, it appears they all got invited to the Penny Arcade Exchange conventions to speak on panels and gain more exposure.

Compared to most reality competitions, you might find this one a bit amateurish and unpolished. The production values aren’t high and Holkins and Krahulik aren’t the poised panel of judges you find on most shows. The result is some honest moments like a recent episode with audio of Krahulik cursing off camera at the prospect of having to choose between two well-executed pieces.

Ultimately, they do send someone home, but Krahulik refuses to enact the ritual destruction of the losing piece and instead gives it back to the artist to keep.

While manipulation of events and environment are the hallmarks of reality competitions, it seems like there are places Penny Arcade doesn’t want to go. For instance, while I have been watching, I found myself thinking that the contestants were being too nice to each other and complimenting their competitors’ skills.

It got me to thinking about why I thought it was necessary for them to less supportive of each other –or at least be edited to appear that way. Isn’t it tough enough to be in a competition that is broadcast all over the internet for everyone to comment on?

Heck, isn’t it tough enough just trying to make a living from being a visual artist?

It may not bring the prestige of a cable show like Top Chef, but in terms of artists using their success and following to help other artists, I think there is something there worth emulating.

Info You Can Use: Kickstarting Your Taxes

by:

Joe Patti

Salon has an important article to read if you are an artist trying to use Kickstarter to fund a project. Apparently people don’t realize the money they receive via Kickstarter is considered taxable income by the IRS.

In short, money raised from Kickstarter and other crowdfunding platforms is considered to be taxable income. Amazon Payments, which handles the credit card transactions for Kickstarter, disburses the funds to the project creator and sends them a 1099-K, a tax form that reports “Merchant Card and Third Party Network Payments” to the IRS. In this particular case, a pledge made by a fan to a project would be considered a third-party network payment.

[..]

“Although musicians may not necessarily be selling something via Kickstarter, they are still entering into a transaction with their backers,” he noted. “If they reach their goal of ‘X’ amount of dollars, they have certain conditions they’ve agreed to make. They should consider the money as income because the IRS defines gross income from ‘whatever source derived,’ unless specially excluded.”

The article also notes that artists often underestimate the cost and logistics of making good on their promises. One woman promised her supporters tickets to a show so when she exceeded her allocation of comp tickets, she had to buy the rest herself. Another ended up spending $10,000 in postage mailing out the items she promised.

Kickstarter also brings an issue artists have faced with their patrons since time immemorial–their desire to be involved in all the decisions.

The issue for Dawn was intensified by her raising five times the amount of her set goal. Suddenly, fans were complaining that she didn’t really need the whole $104,000 to record the album. Dawn countered by noting that not only did she use all of her Kickstarter funds, but she also opened four separate credit cards and dipped into her life savings to cover the difference.

One of those interviewed for the article suggested that anyone thinking of launching a campaign consult with an accountant or business manager first to plan for the tax liabilities and expenses the campaign will entail.

Wrestling With Your Audience Composition

by:

Joe Patti

I am rather busy wrapping things up here at work and preparing to move, but I wanted to make a nod in The Mission Paradox blog’s direction for a post he made about reinventing one’s organization.

Adam Thurman had been tweeting in advance of his post about how many times he attended Wrestlemania and how wrestling held lessons for arts and cultural organizations so I was curious to see what he had to say.

I had watched wrestling once upon a time, but drifted away for various reasons, including the fact the basic plot was pretty repetitive.

Yes, you could say that about arts organizations which revive the classics. Romeo and Juliet aren’t ever gonna get any less dead (though you never know…) But these days, there are probably more people for whom the classics are brand new than repeats.

But you have to admit, while the basic formula does repeat itself, there is a heck of a lot of drama that goes on before anyone ever enters the ring. Much of it harkens back to some basic archetypes with which people can identify: heroic journeys, villains, anti-heroes, talismans of power, ethical quandaries.

Thurman addresses some interesting facts I wasn’t aware of about how wrestling giant WWE reinvented itself twice in order to appeal to changing demographics and tastes.