Latest Shuttered Venue Grant FAQ Provides Increased Detail

by:

Joe Patti

While I am sure a lot of performing arts venues have been closely paying attention to news about Shuttered Venue Operators Grant (SVOG) program designed to help arts organizations impacted by Covid shutdowns, you probably wouldn’t have expected a major update to a government department’s FAQ document to be rolled out on a Sunday.

There was a major update to the SVOG FAQ on Sunday.

It isn’t difficult to identify what information is new because anything that didn’t appear in the February 12 update has a * next to it.

This version answers a lot of questions I have heard asked in webinars, including specific information about the eligibility of performing arts venues run by university, state and local governments. Similarly, there is detailed information which apply to museums.

The February 28 version also provides new definitions for a lot of terms like museum, promoter, regular programming, theatrical producer, performing arts organization operator, cover charge, mixing equipment, lighting rig, sound engineer, etc.

The question of what constituted fixed seating came up a lot in webinars I attended because it is a significant requirement to receive funding in some instances. In this version they added the following information:

*Would heavy bleachers pushed back against the wall when not in use but never removed from a theater qualify as fixed seating?

Yes. Any cumbersome seating not easily or regularly removed from a theater will be considered fixed.

While there is a requirement that people be paid fairly in the legislation, earlier versions of the FAQ explained that volunteer labor did not exclude a venue from apply if the staff managing the venue were paid. This means that many community theatre organizations may also be eligible for SVOG funding.

The FAQ that illustrates this best is probably the following, which also appeared in earlier versions:

If a venue’s box office is staffed by volunteers is it eligible to apply? Yes. Among the criteria included in the live venue operator or promoter definition is a requirement that a qualifying venue must engage at least one individual to perform at least two of the following roles: sound engineer, booker, promoter, stage manager security personnel, and box office manager. The Economic Aid Act does not reference any hired box office staff other than a box office manager and does not absolutely require even that position. As such, the use of volunteers to staff a venue’s box office would not preclude it from being eligible to apply for an SVOG.

There is also some oddly specific questions that makes me think the legislation was intentionally written to provide eligibility to a corporate entity.

Does a live venue operator who qualifies as an “eligible person or entity” remain eligible for an SVOG if that live venue operator has a minority investor (less than 51% ownership) that has more than 500 employees, locations in 11 or more states, and locations in 2 or more countries? Is that the only ownership/control-related grounds for disqualifying someone?

Yes. The Economic Aid Act speaks only of majority ownership and control in the context of the disqualifying conditions related to being listed on a stock exchange or to the geographic scope of operations and number of employees. There are no other control requirements in the statute.

If you hadn’t researched SVOG funding or didn’t think you qualified, the latest version of the FAQ should provide a greater degree of clarity than any previous version. (Though the additional detail may dash the hopes generated by the previous vagueness.)

What Does My Phone See?

by:

Joe Patti

I visited a new exhibition presented by my local art museum this weekend. While I was wandering the galleries, I overheard a small group talking about their interpretation of the meaning of different pieces. Looking at those same pieces, I had no idea where they were drawing those conclusions from, though based on the common theme in the comments I thought they might be medical professionals.

I caught up with them in one of the rooms and they asked what I thought the image in two of the pieces might be. I took a picture of one of them, but based on the museum’s policy on reproduction of images outside of personal use, I am uncertain about posting it here.

The artist had bent a grid of white lines on a black background to create a silhouetted image on a canvas. I couldn’t find the exact works on his site, but an example of the technique is seen here. Except the forms of the works in the museum were not quite as distinctly identifiable as the house in that website.

At first glance at one of the pieces, I thought the image was an elephant’s head but a few seconds later I saw it could also be an angel in flowing robes and long stole.

The other image was even less clear and I was not at all sure what the jumble was. One woman decided to point her phone camera at it and was pleased to find that the image became more distinct on the canvas….but she still wasn’t sure what the heck it was.

After a few moments, to me it sort of looked like the frontal view of horses galloping toward the viewer, similar to the statue of three mustangs on the Southern Methodist University campus seen from head on.

When we were all pondering what we were looking at, I commented that the interaction we were having would never be possible if we took a digital tour of the museum. Not only that, we probably wouldn’t have been delighted by the mystery of the works caused by the vagaries of human vision, because the unflinching eye of the camera would have stripped that away as we had already seen.

Privately, I also thought that while I am generally against people using their phones to mediate how they experienced art, in this case it added to the experience. Part of that was due to the fact they didn’t default to pointing the camera at the wall before they had a chance to consider what they were looking at. After waiting and sharing theories about what we were seeing, then they raised their phones and recognized that the camera clarified things…though still didn’t provide definitive answers.

I am not trying to distill a central moral lesson out of any of this, though I certainly feel the in-person experience provides the most benefit. If there is a central lesson we have learned in the last year of Covid times, it is that we need to moderate and re-evaluate our expectations about what interactions with art and culture are supposed to be.

It’s A Year Later, Do You Know Where Your Marketing Is?

by:

Joe Patti

Hat tip to Dave Wakeman for tweeting an insightful piece about marketing during Covid — Mine.

I know, self-involved much, Joe?

To be fair, all credit rightfully goes to Colleen Dilenschneider whose piece I was drawing attention to.

Wakeman revisiting an entry I made nearly a year ago provides a good check for the non-profit arts industry. In that original post, Dilenschneider talked about how to effectively shift messaging from “visit now,” to maintaining general awareness, if not cultivating an active engagement dialogue.

Now obviously the truth is more complicated than depicted in Wakeman’s tweet. The economics of digital engagement did not provide a sustainable revenue stream, even for the best resourced arts organizations. There were big loans, grant programs and donor drives. There were layoffs and cutbacks. Capacity to survive is not solely determined by a good social media and digital strategy.

That said, a good social media and digital communication strategy will definitely be a determinant of success when people start to wander back to participate in events and activities.

Now that we are reaching the year anniversary of everything closing, take time to evaluate what you have been doing. What has worked, what needs to be changed, what needs to be started.

Post title is from the iconic PSA series

Lifetime Token Payments As Next Form of Arts Funding?

by:

Joe Patti

There has been an ongoing conversation in the visual arts world about the issue of an artist selling a work for $250, having it sell for $2500 five years later and then $25,000 five years after that due to the hype that has built up around their work, but the artist not benefiting from any of that.  The only thing that was added to the work to make it worth so much more than at the time of creation was a lot of hype and speculative manipulation to make it so.

There have been a number of ideas floated about ways to provide an artist a royalty of some sort every time a work is resold, but that depends on the work beings sold publicly and a lot of good will on the part of the sellers to remit the proper amount to the artist or their estate.

Or at least that is true for physical works of art. The was an article in Art Newspaper that discussed the use of non-fungible tokens (NFT) which accompany digital works as they are traded among different owners. Each time the work changes hands, the artist receives a royalty. Currently this process, including the payment, is all based in cryptocurrency technology—a medium whose value and stability fluctuates to far greater extremes than the art market. A royalty of $50 today could be worth 50 cents tomorrow and $5,000 next month.

There is a somewhat more complete explanation on this site, along with some art based examples (i.e. William Shatner digital collectibles will earn the erstwhile Star Trek captain royalties for years to come.)

While the technology and payment vehicles need further development to make them easier to use on a broader scale, I envisioned something like this being a way for performing artists and organizations to monetize digital content they create in the future.

I suspect the tools to do so will be widely available  and easy to use once big players in the entertainment industry like Disney realize the potential revenue stream available from issuing limited edition releases of content. Unlike the copy blocking encoding that made legitimately purchased recordings and games incompatible with DVD players and computers, companies will want this content passed around a lot if it means they can collect a royalty or create a profile of the people who are using and trading it.

If it works well for digital content, I am sure someone will figure out a corresponding method to apply to physical and live works.

This may put the same tools in the hands of artists and others in the creative industry and shift the dynamics of how we do business and interact with participants/consumers.