Which Came First, Creativity or Dishonesty?

by:

Joe Patti

With today being Election Day you may be thinking about the need to keep dishonest and problematic people out of office…or at least keeping the more dishonest and problematic people out of office.

Creative and arts oriented people may see their vocation/avocation as a relatively virtuous one compared with that of politicians and other pursuits.

However, four years ago The Conversation wrote about how creativity and dishonesty can have a pretty close association. In some cases, it is almost a chicken and egg relationship as some studies have shown feeling entitled to special treatment can actually boost creativity.

They cite the famous story about the development of Post-It notes as an example of successful dishonesty:

Seeing potential value in the product, Fry reintroduced it to his superiors. They panned the idea, and ordered that he cease working on the project.

Nonetheless, Fry defied those orders and continued with the project. He built a machine to produce the Post-it notes, distributing the prototypes to 3M’s secretaries, who loved them. Fry ignored his managers’ requests, used company property without permission, and bypassed the established protocols of the company – all to pursue his idea.

The author of the article, Lynne Vincent, says that her research has shown that people who aren’t objectively creative, but think they are can develop a sense of entitlement based on the feeling that their ideas are worthy of notice, rule bending, and reward.

As I suggested earlier, what can be somewhat amusing is that dishonesty can actually result in creativity,

The irony is that these negative behaviors may spur more creativity. Francesca Gino and Scott Wiltermuth, a professor at USC, found that being dishonest can actually promote creativity. In this study, participants who cheated on a math and logic task by looking at the answers performed better on a subsequent creativity task than participants who did not cheat. When someone is dishonest, it often requires he or she to break a set of rules; yet this rule-breaking may promote creativity because it allows people to flout convention and expectations

Of course, if you have worked for any length of time in a creative field you know that the willingness to break convention and move counter to expectations is a hallmark of creativity. There can be a fine line, however, between coloring outside the lines and crossing the line where your actions deplete the value of something for others.

More Augmented Reality ARt Than You Know

by:

Joe Patti

Last month Mural Arts Philadelphia unveiled their first augmented reality mural,  “Dreams, Diaspora, and Destiny.”

Just like with my post last week about actors being  preserved digitally for eternity, I wondered about the implications of this technology.

While the physical mural has permanence, there is a lot that can be done with augmented reality to either enhance or degrade the experience of any work of art or physical location without the permission or awareness of creators/owners/caretakers.

But beyond that, I thought the capacity to do this sort of thing was pretty cool. In the process of trying to find additional video depicting the augmented reality experience of the Philadelphia mural (I never did) I came across a number of similar projects and discovered the concept wasn’t as new as I thought it was.  Just the same, the potential is wide open.

By the way, lest you think the title of this post was mistyped, the term being used is ARt emphasizing A(ugmented)R(eality).  (Though I suppose there is some redundancy in the title).

There is even an app that helps you paint murals on surfaces with the use of your phone, apparently the higher tech version of overhead projection. (I think your arms would be less tired using an overhead projector.)

This is one of my favorite uses among those I found:

Free In Life, But Eternally Enslaved By Movie Studios In Death

by:

Joe Patti

If we thought it was a problem that older arts administrators were resisting retirement and making it difficult for newer people in the field to advance and gain valuable skills, actors may end up having it worse. According to an article on MIT Technology Review, actors are digitally preserving themselves which would allow them to perform even after they die.

“It’s sort of a safe bet for the people with the money. It’s a familiar face,” says Ingvild Deila, who was scanned by Industrial Light and Magic for her role as Princess Leia in Rogue One. “We like to repeat what’s worked in the past, so it’s part financial, part nostalgia.”

Earlier this year Last Jedi visual-effects supervisor Ben Morris told Inverse that the Star Wars franchise is now scanning all its leads. Just in case. “We will always digitally scan all the lead actors in the film,” says Morris. “We don’t know if we’re going to need them.”

The article talks about some of the technical difficulties that have been encountered during efforts to retroactively create images of people from old video footage supplemented by motion capture from body doubles. The fact that actors are proactively working to collect a plethora of information about their gestural nuances and inevitable improvements in technology mean that an actor’s career can be extended for a long time.

There are all sort of thorny questions that this raises. On the positive side the technology may be an equalizer for women who have often found their careers truncated as they age or start being offered parts as mothers of male actors only a few years their junior  (or in the infamous case of Angelina Jolie and Collin Farrell in Alexander, one year her junior). Of course, that opens a whole can of worms akin to the controversies about retouching magazine photos if the digital recordings of women are used to “de-age” them more than their male counterparts.

Regardless of gender there is the question of authenticity and believability that can arise.

Not to mention, the matter of whether humans are needed at all if an AI can create a digital simulacrum that can deliver a believable, evocative performance.

I am not sure fans’ desire to interact with a live personae would necessarily prevent a digital creation from achieving peak stardom since the online and recorded presence already constitutes a significant portion of so many people’s relationship with those they admire.

If fans need a real life person upon which to shower praise, perhaps it will end up being the directors of design teams that will be the prime recipients of adulation for their masterful manipulation of wholly digital constructs.

The more I think about this issue, the more problems I can think of. My brain is already writing the plot of a movie where a studio kills off an actor so that they can’t contract their likeness to a rival studio, thereby making their recording at the peak of the actor’s powers the most valuable.

I anticipate court cases where heirs lose a lawsuit over the use of their great-grandparent’s likeness because the law governing such matters was underdeveloped in 2020.

The Unseen, But Palpable, Value In An Arts Organization

by:

Joe Patti

This month has been a reminder to me that people have all sorts of motivations for engaging with your performing arts organization–and often those motivations don’t have a lot to do with your primary purpose.

This month, a local magazine has featured a piece focused on the ghost stories associated with the historic theater at which I work.

As we were locking up Friday night following a double feature of the silent films, Nosferatu and the The Cabinet of Dr. Caligari, there was a haunted places tour group standing outside talking about the ghosts that haunt the theater.

And on Wednesday, when we are handing out candy as part of the downtown trick or treating program, we will have people on hand ready to relate stories about the ghosts in our building.

Granted this isn’t too far off our core activity of storytelling as I imply, particularly in terms of making cultural history vivid and vital for people. In this case, it is literally about bringing vitality to ghosts.

I am learning that those ghost stories are part of what makes this place special for people. I am told even when the focus turns to another holiday in a few weeks, kids in the cast of Nutcracker always like to hear the ghost stories too. (Though we make sure to wait until the end of the Nutcracker run in case kids get nervous about entering the building.)

As I often mention, the value of an arts experience isn’t solely derived from the experience you are intentionally offering. Over the years, people create value spending time with others, discovering new things, being delighted by what they encounter—which is sometimes an inexplicable encounter with a disembodied entity.