Unexpected Headline – Black Sabbath The Ballet Premieres In September

by:

Joe Patti

In a case of “not something I had imagined”, the Birmingham Royal Ballet recently decided to create a ballet set to the music of Black Sabbath, who got their start in the city. Lead guitarist Tony Iommi described the show as a “rags to riches” tale will attract “both our fans and ballet fans”.

Say what you want about whether a ballet set to heavy metal music is appropriate, my first thought was that from what I know of Birmingham the concept is suited to the history and socio-economic dynamics of the city and it is population. Obviously, these are the very forces that gave rise to the band in the first place. It may be an unorthodox pairing, but it is aligned to the community rather than an attempt at shoehorning something presumed to be good for the audiences or that they will learn to like.

I don’t doubt there will be cries of sacrilege. I am just suggesting Black Sabbath is more closely aligned to Birmingham than something like Aaron Copland & Agnes DeMille’s “Rodeo,” which has more resonance with American cowboy culture.

My thoughts about the continued timeliness of the song “War Pigs” preceded me reading Ballet director Carlos Acosta’s parallel thoughts on the song:

“”War Pigs is so relevant today, how sometimes politicians and governments hide behind words. And all the wars happening at the moment… it’s timeless.”

Congratulations On Your Failure! (Make Sure To Show Your Work)

by:

Joe Patti

This Facebook post about the Failure Award Scholarship immediately caught my eye this morning.  Museum of Contemporary Art Denver is looking for creative Colorado seniors to apply to their Failure Award Scholarship program. Winners will join past failures awarded the $20,000 scholarship.

I am sure you realize there is more nuance to this than it first appears. Some may even be able to guess what the scholarship is recognizing.

While so much of student life is focused on achievement, MCA Denver believes that in order to create something original and authentic, it is necessary to risk failure. The Failure Award is given not on the basis of academic merit or athletic prowess, but rather on a student’s demonstration of a willingness to take these risks.

[…]

The Failure Award is based on documentation of a project the student created or produced while in high school that demonstrates originality and creativity. This can be a creative project, like a novel, a play, an opera; a technology-based project like a design for a new car, or a spaceship, or a robot; or something that falls outside of these criteria altogether. Some projects may present solutions to problems in the world, however, all projects will be considered, no matter how harebrained, impractical, or absurd.

[…]

All types of projects will be considered, including, but not limited to: visual arts, drawing, painting, photography, sculpture, dance, theatre, performing arts, instrument or voice composition, design, fashion, culinary arts, technology, gaming, robotics, business ventures, social innovation, or other creative practice.

There has long been a conversation about the lack of risk taking in the arts being reinforced by audiences and funders both so it is pretty clear the museum is trying to step up and reward students who make an effort to try something new.

Adult me was thinking it would have been better if they announced the scholarship toward the beginning of the year instead of around January-February because I would have likely tossed out many of the early stages of my work so I didn’t accidentally mix the versions up and had enough room. As a result, I wouldn’t have the documentation to show my process.

But knowing the high school aged me, I probably wouldn’t have even started my project until a few weeks before the deadline so the timing is probably right.

Videogame Inspired Tourism

by:

Joe Patti

I saw this tweet the beginning of the month and was engaged by the idea of video game inspired tourism.

I tried to see if there was a recording made of her talk, but haven’t been able to find it. Given that people have trekked to see the locations appearing in Star Wars films and episodes of shows like Game of Thrones, it isn’t surprising that people want to see these places in real life. What is a bit more interesting is that a video game about a post-apocalyptic world would take the pains to accurately depict real life locations.

Does this reflect a tension between the pursuit of creating fictional worlds and scenarios and a desire for authenticity? What drives the desire for authenticity, the gaming company, the players, a combination of both? With the emergence of AI created art, which can presumably integrate elements of real locations as well as generate completely new environments, will the drive for authenticity continue or will gaming studios and players be satisfied with AI generated worlds?

Not to mention, will those artist jobs continue to exist?

The fact that people are traveling to these locations suggests people have an interest/curiosity in extending their virtual explorations into the physical realm. This bodes well on many levels if game designers continue to actively seek new interesting places in the real world to translate into the games.

When Audiences Take “Best Party In Town” Marketing At Their Word

by:

Joe Patti

The last few months I have been seeing a number of stories about audiences in UK theaters being abusive toward staff and other patrons. A week or so ago, The Stage reported that Edinburgh Playhouse staff had been punched and spat upon, moving the director to call out the bad behavior on Twitter, saying the abuse was affecting the mental health of staff.

“Where in the past we had very isolated incidents, we now have a greater number of incidents. But when people are asked to modify their behaviour, the most common answers are: ‘I don’t care.’ And when we tell them they are disturbing people behind them, they say: ‘I don’t care, I have paid for my ticket, I will do what I want.’ That seems to be the most common thing.”

[…]

“It is really horrible for them and staff can be scared to come to work. And what I hear from other theatre directors is that we are dealing with a mental-health crisis in our staff as well, and this is part of it, a part of what fuels it,” he said.

The bad behavior has become such a problem, theater management are reportedly changing their marketing messaging, asking that phrases like “best party in town” and “dancing in the aisles” not be used.

On Tuesday, Colin Marr, director of the Edinburgh Playhouse theatre, told the Stage that audience behaviour was the worst he had known in his five years in charge. “One of the main things we are trying to do is around messaging and working closely with producers,” he said. “We are talking to them about marketing. So, when we market shows let’s not have phrases such as ‘best party in town’ or ‘dancing in the aisles’ – the show has something much stronger than that to sell.”

[…]

An ATG spokesperson confirmed the company was working with producers on marketing. “We’re taking a multidisciplinary approach to tackling challenging audience behaviour, covering all points of the customer journey, including how we market shows. We want everyone to fully enjoy the experience of a show and we work closely with producers to create appropriate marketing material,” they said.

These stories raise an interesting point. There has been a lot of conversation about how many performing arts experiences used to be bawdy, raucous affairs and the current sedate, staid attendance experience has been artificially imposed relatively recently. But given that there is physical and emotional violence being directed at staff and other audience members, is a return to a less restricted environment the best course? Should theater staff step back and not try to impose a specific type of behavior on attendees who want to sing and dance along the show, thereby removing the point of tension and potentially leaving them in a safer place?