“This Is Not The Art I Am Looking For” — What To Say About Creative Work If You Aren’t A Jedi

by:

Joe Patti

There was a pretty interesting article and ensuing discussion on a Harvard Business Review article about providing and receiving feedback on creative projects.

As much as I have written about arts and culture related topics, I don’t think I have really addressed how to provide constructive feedback in a creative environment before. If nothing more, the article provides some things to reflect upon in regard to one’s own practices.

Author Spenser Harrison discusses the results of a study he and a collaborator conducted which found that feedback was most effective when it was solicited out of curiosity and when it was given by people who recognized their feedback was subjective.

Asking for feedback out of curiosity. … Sometimes requests for feedback are overly narrow…There are often underlying reasons for asking a specific question like this, including limiting a coworker from attacking your work or showcasing something you’re proud of (in which case you really don’t want feedback — you want admiration).

This approach, however, limits the potential of creative work, because it doesn’t allow for the possibility of novelty. Changing one color, for example, may not push the boundaries to create something that peers and potential customers haven’t seen before.

Our research showed that highly curious individuals asked extremely open questions like “What do you think?” or “Where could I go next with this?” These designers received significantly more feedback than those asking narrow questions, and their final designs received higher scores…In this way, creative work is like dancing: Questions born out of curiosity signal that the creative worker is looking for a dance partner.

Provide feedback based on subjectivity.

[…]

When providing feedback to creative workers, signal that your opinion is exactly that: an opinion. This seems deceptively easy. Doing it requires providing feedback that includes first-person pronouns: I, me, and my. “I see…” or “What strikes me is that…” or “My opinion is…” Many managers find this difficult, because they have been trained to solve concrete problems, not to consider what something really means. Providing feedback on creative work means setting aside the managerial impulse to plan and retain control. Doing so allows managers to understand that their opinions provide potential trajectories a creative worker might try — not the “right” road to take.

I have had people use that tactic of limiting the scope for feedback before but hadn’t recognized the motivation behind it. (I suspect I have used it a couple times myself.)   As much as managers would love to be able to exercise Jedi mind powers and get everyone to agree this is not the art they were looking for, other approaches are necessary.

What I really helped expand the concepts presented in the article were some of the observations made in the comments. The one I appreciated most was made by Gabby Rosi who probably spoke for a situation a lot of people find themselves in when asked to evaluate work created for their use.

…My typical dialogue goes like this: “this is a good start… I like how you did XXX… what do you think about this…” when I really want to say is “this is way off the mark.” Occasionally, I end up not including this person in a project because it is uncomfortable for me. Yes, not the best approach that I want to change.

In his response, author Spenser Harrison offered the following:

First, Kim Elsbach (UC Davis) has done really fun research on Hollywood pitch meetings…If we deem the person as not creative then we often feel a pull to provide remedial feedback like your “this is way off the mark” comment or we try to train them on what to do.

In some of my earlier work with modern dancers and R&D designers, we saw that feedback, especially in early phases, was most helpful as a question. That is, before we can criticize the idea, we need to understand the pool of ideas that the idea came from and the exploratory process that led to that pool. Often when creators feel they have a feedback provider up to speed with their creative process they’ll explicitly ask, “what should I do next?” That’s the golden opening for providing some gentle advice.

When You Realize Your Hip “Wear Jeans” Series Audience Is Actually More Conservative Than The Masterworks Audience

by:

Joe Patti

Earlier this year, I wrote about studies funded by the Wallace Foundation that helped Ballet Austin gain some insight about their audiences. Recently I discovered the Wallace Foundation had supported a similar study by the Seattle Symphony.

The piece is a short read, but if you don’t even have time for that, watch the accompanying video. There are some interesting contrasts between what the symphony assumed and the reality.

The study focused on three programs the symphony felt would connect with younger and newer audiences: Untuxed, an informal series where the musicians perform sans-tux (and black dress). Start time is earlier and program duration is no longer than 75 minutes.

Sonic Evolution – a series that draws on the influences and music of Seattle area pop music bands and incorporates video.

The third series is Untitled, a late night (10 pm start) chamber series set in the lobby with alternative seating and special mood lighting featuring “challenging 20th and 21st century compositions.”

What they found was that only the Untuxed series had a significant draw for new audiences. They were also interested to learn that the audience for the edgy Untitled series skewed older than they had anticipated.

Somewhat to the administration’s initial disappointment, the Untuxed audience seemed to prefer the “greatest hits” of classical music, making the tastes of the Masterworks audience look progressive by comparison.

They appreciated works like Vivaldi’s Four Seasons, Copland’s Symphony No. 3 and Bernstein’s Candide Overture—nothing more adventurous. “Untuxed is actually the most conservative audience that we have,” said Wade; they wanted music that they “know and love.”

…said one audience member. “I love the fact that it is ‘the best of’.” Another, who found the music “relaxing,” agreed and voiced appreciation for Untuxed’s other key draw—its early start and short span. “I am going to be able to make it home for my kids’ bedtime, and that means a lot to me,” she said.

They had also hoped that Untuxed would be an on-ramp to transition audiences to their core Masterworks series. Unfortunately, few have made that transition. In fact, most people who attended Untuxed had attended a Masterworks concert first. The good news, however, was that the cheaper Untuxed series didn’t cannibalize the Masterworks audience as was first feared.

…Untuxed, like Sonic Evolution and Untitled, is a separate program—or brand extension—neither more nor less. But all three are valuable, even without affecting attendance at the core Masterworks concerts, because they draw new audiences to Benaroya Hall. They are providing, as Wade says, “another lens on the orchestra,” taking SSO deeper into the community.

Among the other steps Seattle Symphony Orchestra is taking to grow their audiences is directly approaching businesses, hotels, condominiums and apartment complexes in the downtown area with ticket offers for employees and residents. That effort brought in $177,000 in sales to new or lapsed audiences.

They are really focusing on customer service training at every level and making a special effort to welcome new attendees.

SSO has also created a “Surprise and Delight” program for new subscribers. In it, staff members greet them by name when they arrive at Benaroya Hall and tell them SSO is glad they’ve come. “What we found,” said Wade, “is that, in fact, the people that we greet renew at a significantly higher rate than people that we don’t greet.” In the 2016-17 season, that tally was 41 percent versus 29 percent.

At each concert, about 35 new members also hear a buzz when their ticket is scanned, and are told to go to the information desk. “They are looking curious,” Kunkel said—and about five to seven of the 35 never go to the desk, he added. Those who do, however, are thanked and given free drink tickets. “Their concern falls away,” said Kunkel, who works the desk, “and they get a big smile on their faces.”

Thanks For The All Creativity

by:

Joe Patti

I am going use the assumption that everyone is focused on traveling for Thanksgiving and not on reading blog posts as a license to be admittedly a little lazy here and not dwell heavily on arts and cultural administration related topics today.

Over on ArtsHacker, we posted about what we were thankful for as arts administrators.  If you have been reading this blog for any length of time, you won’t be surprised to read I appreciate the efforts people and organizations are making in advocating for the cultivation of an individual’s capacity for creativity.

More importantly, they are getting out there and providing people with hands on opportunities to help them recognize that capacity.

Hope everyone has a great time with family and friends this holiday season and travel safely.

It was with some sympathy that I read today that traffic will be awful in cities that are usually great to commute in whereas places with awful traffic jams will hardly notice it has gotten worse. Be safe out there.

In a list of the 25 U.S. metros that draw the most Thanksgiving travelers, Cleveland, Ohio, turns out to have the highest spike in pre-holiday traffic—probably because on a normal day it’s generally one of the world’s less stressful cities in which to drive.

Turkey-destined slogs through towns more generally besieged by traffic—Seattle, Dallas, and San Francisco, for example—will be still be arduous, yes, but not as shockingly so. Small comfort, I know.

Placemaking As Imagined By The People Who Live There

by:

Joe Patti

The Shelterforce website had an interesting article about some data collection techniques being used for Creative Placemaking efforts. Author Keli Tianga’s description of a crowdmapping process was the approach that most intrigued me.

In crowdmapping, participants get out on foot and survey a neighborhood for its existing creative and cultural assets. “Every small group gets a small section of [a neighborhood’s] overall map to work from—this is so they can focus their efforts and share ideas with one another,” said Leo Vazquez, executive director of the National Consortium for Creative Placemaking.

Teams are given color-coded stickers, and mark places on the map they’ve identified for their potential. Large, blank walls on the sides of buildings can become canvasses for murals; empty, fenced-in land owned by private business can become a site for temporary large-scale sculpture installations; community gardens can also become venues for outdoor music performances, and small parks can become designated spots for contemplation or solo art-making.

In the process, I made special note of being outside and observing how a community moves and interacts with one another and with space—where people are gathered, which streets have the most pedestrians, which playground is the most popular are all things to remember when at the point of trying to reach people “where they are.”

Crowdmapping’s virtue is its practicality and democracy—it requires no prior training, and everyone’s viewpoint is useful…

What appealed to me most was that is such great participatory activity that can go a long way toward solving the problem of involving people who are most impacted by decisions but may not show up to formal meetings. People who don’t feel like they are represented or have their voices heard can gain a measure of confidence that their contributions matter when they are made responsible for imagining/suggesting what a neighborhood might become.

The article discusses how places like Baltimore are using these type of maps, overlaid with other data about social and economic indicators to make decisions about how to deploy resources.

Keli Tianga also writes about some really intensive one on one discussions that were conducted in Cincinnati as part of a process called “design thinking.”

Following a link to a story about the design thinking process on the ArtsPlace America site provided some usefl insight about why people are reluctant to participate in community meetings soliciting feedback about development plans.

…we discovered barriers that hadn’t been considered before. Many of the events weren’t physically accessible to Walnut Hills’ older residents. Other residents said they didn’t feel safe leaving their homes, or were afraid that by vocalizing their concerns they’d be labeled as “snitches.” Finally, some admitted that they thought attending these meetings would only encourage and accelerate the gentrification of their neighborhood.

[…]

High Fives was ultimately seen as a huge success for both the RF and Design Impact. Residents who hadn’t previously participated in listening sessions or community council meetings stepped up to plan what High Fives looked like, when it would happen and how to get other residents involved. Those who felt less comfortable leading tasks still contributed by spreading the word or distributing signs, a reminder that “resident leadership” can look different depending on the person.