They Started Roling Out These Performances Sooner Than I Expected

When I wrote about using roleplaying games as the basis for character and plot development back in June, I never imagined I would see the basic concept manifest so quickly.

Apparently ideas like this occur and are developed somewhat in parallel because for the last two weekends, the theater department here at Mercer University has been using the basic framework of Dungeons and Dragons to create a heroic saga with the participation of audience members.

Martin Noyes of Savannah College of Art and Design had experimented with the idea on a smaller scale in the classroom, but this was the first time he employed the concept as a full production that unfolded across seven nights.

The experience was very intriguing to me because it both required creating a sophisticated framework of rules and allowing the performers (and audience) a lot of freedom to introduce unpredictable elements into the performance.

The technicians supporting the performance had to be prepared to create the appropriate ambience on the fly. In many cases, they had to be just as inventive and resourceful as the actors. It was quite telling that Noyes would often be surprised that they found an appropriate image to project or sound effect to use as part of the action. He wasn’t completely aware of what they had available in their repertoire.

In addition, there was a musician on violin accompanying the performance creating a soundscape on the fly as well.

The performance, called Vengeance and Veritas, was presented in a blackbox space. The set looked something like this:

As you might imagine, flexibility and imagination were employed more frequently than realistic set pieces.

The cast consisted of four main characters, plus four others that took on various roles and helped with some of the mechanics of the performance. Noyes acted as the game master and portrayed many of the allies and antagonists, providing direction or challenges to the main characters. Audience members were pulled up to be ancillary characters and with a few whispered notes from Noyes, were called upon to make decisions to either thwart or assist the central characters in their goals.

By the finale, there were about 12 audience members up on stage alongside the actors either manipulating the rudimentary puppets of one of two dragons or depicting female warrior-monks.

If that wasn’t enough uncertainty added to the proceedings, the 20 sided dice so iconic to Dungeons and Dragons were used to determine the outcomes of many decisions. Oversized dice were distributed throughout the audience. When called upon, they threw the dice into the performing area. Often multiple dice were thrown simultaneously forcing Noyes to indicate which die would rule as it skittered across the floor.

There was a lot I loved about the design of this production.

First, I loved that it developed into something larger than expected. Noyes apparently didn’t think things would develop as far as they did, forcing him to create more narrative guidelines between performance nights. In the heat of the action, he would often forget where on stage he put his notebook down, providing an amusing delay while he retrieved it to consult his notes.

The actors were free to make decisions about their involvement within the confines of the narrative. Noyes had a couple of out of character exclamations of “oh shit” when the actor portraying a vampire turned up deciding to be the hero, thwarting the plans of the villainous character Noyes was portraying.

At the same time the nigh unkillable vampire kept becoming a liability to his allies as the dice roll incited his bloodlust to attack wounded allies.

There were also times where well-reasoned character development and choices by the actor was allowed to trump the dice roll.

While a performance built within the framework of a game like Dungeons and Dragons does require you to have some degree of insider knowledge, unlike many arts experiences, the audience was often more knowledgeable than the creators. Noyes had to admonish the audience to silence as it became clear the actor portraying the vampire was about to make a decision that would benefit a regular person but is deadly to vampires.

This particular approach to creating dramatic narrative answers many of the objections people make about performing arts – it is never the same performance each night, the outcome is unpredictable, the audience is actively engaged and doesn’t have to be cajoled into participating.

Another great thing was that the episodic nature of the performance induced people to return to see the show again. (Anyone who performed got a little gift at the end of the night too) Where they may not have participated on the first night, a lot of people were ready to jump up and take part on subsequent nights.

Because the cast didn’t know how the performance would unfold every night, no one knew when the show would end each night either. Noyes had to judge a good cliffhanger point to stop at.

One conversation we had (my staff provides the ticketing for the performance) is that if this type of show is ever done again, we need to offer special multiple performance pricing to make it easier for people to attend as many nights as they like.

The process also provides artists and technicians with the opportunity to explore new approaches to story creation; become nimble and resourceful in executing complex tasks on the fly and evaluate what does and doesn’t work. There may be a number of practices in common with comedy improv performances, but there are a lot more moving parts involved.

Because of the performance environment, the unintentional pauses, rough edges and problems in the shows I attended only served to provide a greater sense of intimacy and connection for the audience. (How often do you see a director exclaim his pleasure when something is unfolding well or preface a performance by telling an audience how his ultimate goal is to destroy a good portion of what he labored so hard to create?)

In a different physical spaces, the expectations might be for a more polished product. In that case, the performers might have to run through a scenario a couple times before an audience encounters it—but still introduce a mechanism of unpredictability to keep things feeling exciting and fresh.

Since I didn’t expect to see roleplay driven storytelling manifest so quickly and in such a way, I am obviously excited to see what else might emerge.

Maintaining STEAM Pressure To Manufacture Better Art

I am going to be attending the Arts Midwest conference this week so I started scouring my archives for content for Wednesday’s entry. Instead, I came across an old post that is a bit more appropriate for Labor Day.

Back in 2009 I wrote about a New Republic piece that suggested one of the reasons manufacturing has diminished in the US is that business schools started focusing more on finance and consulting back in 1965. So while countries like Germany and Japan have constantly made advances in manufacturing, the US hadn’t been able to keep up.

“Harvard business professor Rakesh Khurana, with whom I discussed these questions at length, observes that most of GM’s top executives in recent decades hailed from a finance rather than an operations background….But these executives were frequently numb to the sorts of innovations that enable high-quality production at low cost. As Khurana quips, “That’s how you end up with GM rather than Toyota.”

I made the following observation about how this situation was finding its way into the arts.

…realized that this describes exactly what people are afraid will happen if arts organizations are “run more like a business.” The fear is that decisions will rest entirely on return on investment and will be divorced from the manufacturing process as it were.

There was a time I would not have imagined that any arts organization would have a disconnect between the administration and the artists…

Nearly five years ago, I cited observations that orchestra administrations were disassociated from the performances and performers. Given all the conflicts and closures since then, I don’t think the overall environment has gotten any better since.

With the increased focus on STEM subjects, I wonder what this portends for the future. Will an emphasis on research and experimentation lead to more innovation in general and have an influence on the arts in the form of data based decision making and technology driven innovation?

Or will the value of the arts continue to be evaluated in terms of quantitative measures?

The fact that the arts community was pretty quick to start insisting that STEM become STEAM to include the arts makes me optimistic for the former scenario, but we need to pay attention to what areas our schools focus on.

Even Faced With Challenges, People Choose To Fund The Arts

On Americans for the Arts blog, Megan Van Voorhis writes about how voters in Genesee County Michigan approved a millage to support arts and cultural institutions in their county.

What’s particularly noteworthy about voters approving this property tax is that Genesee County’s seat is Flint, MI.

When the topic if government support of the arts is discussed, the question often arises how you can justify support for arts and culture when there are so many other problems to be addressed. Flint, MI has been known for the social and economic challenges it faces in addition to some significant problems with the municipal drinking water supply.

Yet, voters saw some value in supporting a millage proposal that would enhance the arts and cultural environment in their county. Why is that?

Of the three millage proposals that were approved in early August, the arts and culture one passed with the smallest margin of about 3380 more Yeses than Nos. A pretty respectable margin.

Van Voorhis, who grew up in Flint, expresses confidence that the residents of Genesee County will find their quality of life improves as the financial support of the arts and cultural organizations continues over the next decade. She cites a study showing a similar effect in Cleveland when they passed taxes in support for arts an culture.

One of the insights and suggestions she pulls out of the Cleveland study will be familiar to those of you who have been reading my posts on Arts Midwest’s Creating Connection initiative to Build Public Will For Arts and Culture.

Insight #1: Long lasting change involves shifting the way people think
[…]

Try this
Work backwards. Go talk to the people you’re trying to influence and ask them what they care about. What are their biggest challenges? What changes are they trying to effect? Ask them if there are particular ways arts and culture could be helpful to them (or if they’ve even considered arts and culture as part of the equation). All of this information better positions you to illustrate how arts and culture can be woven into and make a difference in those things they care about. Ultimately, you’ll be better positioned to articulate exactly how investment in arts and culture will yield concrete benefits from an angle they already understand.

Creating Connection emphasizes that lasting change requires changing the way people think and that the effort to shift the thinking requires effort over the long term.

Note that Van Voorhis’ suggested approach starts with focusing on the community first rather than the organization. Consider and address their challenges first.

Earlier when I asked why it was that people voted for the millage proposal, what I suspect is the answer is that arts and culture connects with a deep need people have. That need transcends specific arts organizations so it is incumbent upon arts organizations to pay attention to serving that need.

There are more things from the study that she cites and what she cites is only a small segment of the whole study so if you are interested in making a similar case in your community, it may be worth taking a look.

I’ll Settle For Arts Education Helping People Recognize Their Creative Capacity

I am in the process of moving so I am shifting in to “throwback” mode for a week or so.

I thought I would look back at a post I made about one of Ian David Moss’ contributions of a blog salon.

In his contribution Moss wrote took the view that arts education put children on the track to careers that the socioeconomic environment couldn’t support. (my emphasis)

Much of the literature that advocates arts education as a strategy for cultivating demand for the arts assumes that students who have invested thousands of hours of their lives in perfecting a craft during their formative years will happily set all of that aside as soon as they turn 18 and 21, become productive members of society with skills that they somehow picked up while practicing piano for four hours a day, and donate all of their expendable income to their local arts organizations. Really? Don’t you think that some of them might be a little bitter about having to leave their dream behind? Don’t you think some of them might continue on and spend their parents’ life savings on three graduate degrees in a quixotic quest for fame and glory that never materializes? Is this the best use of our collective human capital?

In my post at the time, I disagreed with the view writing,

Or rather, I don’t think operating on the assumption that not everyone will become an arts practitioner completely nefarious. No one expects every kid who participates in Little League, Pop Warner Football and various soccer leagues will go on to become a professional athlete after all the time they have invested in practicing. Though certainly a situation where a college athlete isn’t expected to devote themselves to their studies is not something to be emulated.

In a comment on my post, Scott Walters wrote,

Your analogy to Little League sports is a good one. Sure, some of the participants dream of being professional football players, but most simply enjoy playing and the experiences they have with friends. For some reason, artists don’t recognize that this is the case for the arts as well. There are other reasons to do it than going pro — reasons that are just as fulfilling (I’d venture to say, in the current arts climate, oftentimes MORE fulfilling)… what an arts education promotes is a rich life that includes the possibility of creative expression as an end in itself, not a means to an end. This was the message of the “Gifts of the Muse” report, for instance: the INTRINSIC value of the arts. Lets not get lost in arts education as existing solely for the creation of professional artists or the creation of paying audience members. There is a more active and vibrant alternative to those roads.

In the intervening years, as I have begun to really think about the intrinsic value of art vs. the instrumental value, I have grown to appreciate Scott’s comments all the more.  Reading this old post, I feel like this might have been a formative moment when I started thinking about arts education and making people aware of their capacity for creativity.

However, there is a lot of validity in Moss’ argument that universities and conservatories are taking the money of a lot of people with mediocre ability and preparing them for a traditional career path in the arts. This problem has been recognized for quite awhile now.

But also note my intentional use of “traditional career path” because there are an ever broadening array of ways in which creative abilities can be applied. Training programs aren’t doing the best job of preparing students to pursue those options.