In the last couple weeks I have come across two stories about iPads being used as part of art exhibits. Museum Marketing had a few examples of iPads being used to provide more information about an artist; an app that lets people use various features of the iPad to “Shake, touch, tilt your way through 10 different science and social history themes; and a game another museum is using to “convey the difficult of managing an urban water system – dams, water towers, water filtration, sewage treatment, and storm water – with a growing population.” A second piece I came across on The Telegraph website covered an effort by a Buddhist temple to display 3D images “restoring” now faded and semi-inaccessible statues.
Using handheld devices to deliver information about arts is nothing new. Concert Companion aimed to do just that for classic music concerts. With these devices and the wireless networks necessary to serve them becoming more prevalent, the opportunity to offer interactive support for performances presents itself. And it occurs to me, so does the anxiety of being able to meet people’s expectations of available cool apps on a non-profit budget. Makes me wonder if every production of Hamlet will be accompanied by a mini-game where you have to try to pour poison into a sleeping king’s ear.
Best scenario, such interactive tools break down barriers by helping people understand performances that intimidate them and a whole industry emerges to create apps to support making the arts accessible. Right now not only are there more people with handheld devices to deliver the content to, the ability of amateurs to develop these apps has increased since Concert Companion was first envisioned.